View Full Version : Improved shaders (Node based not layers)

02-24-2003, 10:28 AM
One improvement I'd like to see made is to the surface editor.
Instead of just layers one on top of the other it would be great to be able to group layers as one and utilize it under other groups or layers.. This would make surfacing more streamlined and far more powerful.
Also a node based viewer of the surface like xsi, maya, shake.... would be great to quikly attach, detach, and shift. connections.