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dsdsdsdsd
11-03-2008, 12:54 PM
hello;

I have a planar object made up of about 20 triangulated polygons;

I would like to write a script that would go through the object, one triangle at a time and in no specific order, and determine what vertices form the boundary of the object;

it is fair to say that all triangles have normals in the same direction;

the final list of vertices will need to maintain the same cw/ccw orientation as any and all of the triangles;

any thoughts;


thanks,
shannon