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bta1701
11-02-2008, 03:26 PM
When I change the subdivision order of my object from "First" to anything else, my FiberFX (pixel filter) hair goes away. Is this expected behavior? If I animate with the subdivision order "First", I get all kinds of undesirable deformations (as you would expect - I understand that's half the point of subdivision surfaces).

I've searched the docs for a discussion of subdivision order, as well as the forums (fora?) but I can't find anything. Does anyone have a solution?

bart

BlueApple
11-02-2008, 04:22 PM
I posted a similar problem in this thread:

http://www.newtek.com/forums/showthread.php?t=90340

I doubt that this is desired behavior, so hopefully it's getting worked on. I encourage you to Fog this problem- send them your content and a description of the problem.

For the time being, I don't know a good work around. Anyone else?

bta1701
11-02-2008, 04:54 PM
Thanks for the reply - your original thread helped a bit. I had tried setting subdivision order to "Last" and "After Motion" and it didn't work, but setting it to "After Bones" still works. I'll go ahead and fog it, though.

bart

SplineGod
11-02-2008, 06:50 PM
Are you using the release version of 9.5 or the open beta version?

BlueApple
11-02-2008, 08:03 PM
Are you using the release version of 9.5 or the open beta version?

The issue posted in my thread was using the PC release of 9.5, not a beta build.

SplineGod
11-02-2008, 08:14 PM
The release build is buggy enough to not bother trying to use fiberfx.

BlueApple
11-02-2008, 09:28 PM
The release build is buggy enough to not bother trying to use fiberfx.

Sadly, I have to agree with you on that.

SplineGod
11-02-2008, 09:30 PM
Id recommend getting on the open beta if you havent

Nicolas Jordan
11-02-2008, 10:01 PM
The release build is buggy enough to not bother trying to use fiberfx.

:agree: Definitely way to buggy to rely on or use for any work in the 9.5 release.

SplineGod
11-02-2008, 11:35 PM
Thats ok though right? The important thing was they got it out in time for siggraph.