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View Full Version : Half format Float loaded as 16bpp



lordtangent
10-30-2008, 05:39 PM
This is an issue that has bit me in the past and is currently biting me again.

Basically it's the fast that on import, LW promotes certain images to Full Float.

Of course, with very large images, this creates a major shortage of memory.

What I would like to see is a native "Half" float representation so that LW could store Half format images in memory without unnecessarily DOUBLING their RAM usage.

I'm using the images to store baked renders and that of course requires a lot of texture! (They need to be float to maintain the Super-white values that end up in them)

Captain Obvious
10-30-2008, 06:54 PM
Yes, I agree! And it would be nice if 16bpp integer formats were supported, too. I'd like to be able to load a 16-bit grayscale heightfield Tiff or whatever and have it actually work properly.