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View Full Version : Anybody tried Quidam character modeler?



sublimationman
10-29-2008, 02:56 PM
I just found this character modeler that can output to Lightwave as well as others. I am not an organic modeler and so I tend to stay away from human forms but this looks like an easy way to take their base models and modify them with a sort of painting technique.

I am downloading the demo now but wondered if anybody has already tried it and if so what do you think?

My main need would be very high resolution renders for print so normally my models are very high poly count.

If you don't know what this is but are curious this is their web site http://www.n-sided.com/

SplineGod
10-29-2008, 11:29 PM
This might be useful to you then:
http://www.kurvstudios.com/software/
Heres some videos showing it in action:
http://www.vfxcast.com/playlist/PLK/

tyrot
10-30-2008, 01:40 AM
dear sublimationman..

i have a license, i like it..i use it. .IF you get LPA plugin as well you can control number of polygons. Lightwave exporter is terrific. All you need is to apply IKB for instant posing.

Support is great but because software almost bug free (never crashed) no need to cry for version fixes.

I say :) buy it with LowPolyAccess feature..

BEST

CaptainMarlowe
10-30-2008, 07:43 AM
I do agree. I like Quidam very much. Export to Lightwave is very good and easy, and since the modeling tools are very powerful in Quidam, it is a real pleasure to create your morphs in Quidam, taking advantage of the "background to morph" and "apply morph" functions after in Lightwave.

Here, you have a very quick try (http://web.mac.com/captainmarlowe/Marlowe_and_Mary/3D_animation_tests/Entrées/2008/7/21_Test_d’animation_faciale_-_Lipsync_test.html) to create and animate a Quidam character in Lightwave. (beware, the sequence is very long to load, I don't know why).
The character here is not subdivised and the render settings were very poor, it explains why it seem so angular and ugly. :D

SplineGod
10-30-2008, 08:48 AM
If you need high rez models poser and daz have an incredible number of cheap or free assets that can be imported into LW using PLK. Theres also a lot of injection morph packs that are out there that can be imported too. This allows a character to be morphed into a variety of other characters or racial types. You also get lots of facial expressions, phonemes etc.
You can even find characters like this one that are absolutely free with a ton of base morphs.
You can also import the bones directly which saves you a great deal of time if youre not into rigging.
Youre also not limited to just human characters as well.

http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm

I also looked at quidam. Its good for what it does. What I like about PLK is that its very easy to use and its cheap. Quidam seems to have a very limited number of assets compared to whats out for Poser and Daz. Theres lots of clothing, hair and many other props available too.

virtualcomposer
10-30-2008, 08:50 AM
So would you say Poser is the best character creating program out there?

SplineGod
10-30-2008, 04:15 PM
Poser isnt because all the models have been built in another application. Many poser models came from LW.
The biggest advantage to poser or daz is the sheer amount of assets available for them.
Poser can sort of sculpt characters like quidam as morphs. You can import all that into LW via PLK.
I still do some endomorphs myself on imported characters when the need arises. :)

Darth Mole
11-02-2008, 03:41 PM
I have it and the LPA module is great for exporting base .OBJ meshes for use in ZBrush.
If only the displacement function in ZB3.12 wasn't borked...