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View Full Version : Sliders + DOF preview = Funny



Nangleator
10-29-2008, 12:56 PM
I finally have a good use for sliders, one of the coolest Custom Objects around. I've got a camera with a null parented so i can automatically control depth-of-field. I've also got sliders for the Z distance of the null and for f-stop. Works great.

Funny thing is, when I use interactive DOF preview, the sliders fuzz out, too. Heh. Funny, but it impacts usefulness a bit.

clagman
10-29-2008, 01:02 PM
Haw! Now that is funny. I suppose Mblur would do the same. Beware turning on the persistant Mblur/DOF feature I guess.

Chuck
10-29-2008, 01:34 PM
Put in a bug report, we'll see what we can do.

Ztreem
10-29-2008, 02:58 PM
I reported a bug about that motionblur also affects handlers(gizmos) for objects, but I've heard nothing about it. This was in 9.0 beta.

Matt
10-29-2008, 03:12 PM
I reported a bug about that motionblur also affects handlers(gizmos) for objects, but I've heard nothing about it. This was in 9.0 beta.

Yep, I remember mentioning this too, the DOF preview, while very useful affects all OGL drawn gadgets, and it shouldn't.

Ztreem
10-29-2008, 03:17 PM
I did a new quick bug report now, here's the fog number: 17834_5uuo

Jarno
10-29-2008, 05:44 PM
This was already fixed a couple of months ago in beta.

---JvdL---

jameswillmott
10-29-2008, 06:00 PM
The slider problem was fixed, handles were fixed, or, dare I hope, both?

lardbros
10-29-2008, 06:18 PM
The slider problem was fixed, handles were fixed, or, dare I hope, both?

I'd imagine just the sliders, because i'm still getting blurred handles here in beta 1488

jayroth
10-29-2008, 06:23 PM
take the discussion to open beta, boys.

lardbros
10-30-2008, 02:15 AM
take the discussion to open beta, boys.

Sincere apologies, hardly ever post in the normal section these days, and must have got mixed up. :(

Ztreem
10-30-2008, 12:21 PM
Sorry, I thought this was in the beta section.