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larkis
10-22-2008, 11:13 PM
I have a complex path animation that needs to happen at a constant speed, right now my object slows down and speeds up between the keyframes. Moving around the spacing of the kayframes would probably fix this but it's tedious. Is there another way to do it ?

Dexter2999
10-22-2008, 11:18 PM
Have you played with the Graph editor?

zardoz
10-23-2008, 03:32 AM
Well, after having the exact same problem I think that you may read these threads
http://www.newtek.com/forums/showthread.php?t=89910
http://www.newtek.com/forums/showthread.php?t=88275
http://www.newtek.com/forums/showthread.php?t=88386

SplineGod
10-23-2008, 08:02 AM
Convert the motion path in modeler to a string of 2 point polys using the motion path extrude tool. Once you do that use the select loop tool on the points and hit ctrl + p to create a spline.
Kill the 2 pt polys. Now pick the first point on your spline and copy/paste it into another layer. Make that point into a single point polygon. Now rail extrude the single point polygon and set it to uniform lengths. The trick here is to get the right # of points because each point will represent 5 frames.
Youll once again have string of 2 point polys. Repeat the process of converting those to a spline. Now you can export the spline as a motion path that will have a constant speed.

gareth8755
10-28-2008, 07:27 AM
in graph editor select key frame points and change curve to linear

Sensei
11-10-2010, 07:43 PM
Export path to Modeler, then use EasySpline's Spline Density tool.

Video of this tool in action:
http://www2.trueart.pl/Products/Plug-Ins/EasySpline/Graphics/Movies/EasySpline_SplineDensity_1.mov
(download and watch off-line)

Plugin is available here
http://www.easyspline.com

adk
11-10-2010, 10:06 PM
If the animation path is created / done in Layout wouldn't using DPon't Motion Info node, like the solution in this quite similar thread, do pretty much exactly what you're after.

http://www.newtek.com/forums/showthread.php?t=113962

Easy peasy & quite adjustable.