PDA

View Full Version : Introduction to Carpaint



WilliamVaughan
10-22-2008, 06:42 PM
Introduction to Carpaint:
Right-Click Here to save (ftp://ftp.newtek.com/multimedia/movies/LW_9/Nodes_Carpaint.mov)

shrox
10-22-2008, 07:04 PM
Again, thank you. With all the time put into these, are you actually some wealthy industrialist/superhero?

Wickster
10-22-2008, 07:57 PM
Thanks for this. This will probably trigger the "Pimp your Iron Man" gallery postings. lol.

JeffrySG
10-22-2008, 08:58 PM
Thanks William! :D

safarifx
10-23-2008, 05:20 AM
Thanks for this. This will probably trigger the "Pimp your Iron Man" gallery postings. lol.


the iron devil surfaces have no nodes. or what you mean ?



snip safx

Matt
10-23-2008, 07:23 AM
Another quality Proton production, we all really appreciate these videos Will, I know you do these in your spare time, for us, for free!

virtualcomposer
10-23-2008, 09:03 AM
I've honestly never seen any company put as much time as Newtek has for us.:) Very Very thankful!

Matt
10-23-2008, 09:32 AM
These videos are more William than NewTek, has to be said, credit where it's due.

virtualcomposer
10-23-2008, 09:35 AM
These videos are more William than NewTek, has to be said, credit where it's due.

True

Wickster
10-23-2008, 10:22 AM
the iron devil surfaces have no nodes. or what you mean ?



snip safx
What i mean is that a lot of Iron Man models might start popping up with pearl escent paint jobs. Since William's video and the new carpaint node makes it easy to apply the material. :)

I saw your Iron Devil Devile design and i tought it looks really cool. Can't wait to see it in action.

bugzilla
10-23-2008, 11:28 AM
I don't have this shader listed. Under Materials the first one listed is Conductor. I've looked in the other node listings and cannot find Carpaint anywhere.

I am running Lightwave 9.5 on Windows.

Any idea where I can find this?

ranhell
10-23-2008, 11:32 AM
i dont have that node or the flak node...wher can i get them???

geothefaust
10-23-2008, 11:40 AM
This node is new in 9.5.1.

geothefaust
10-23-2008, 11:54 AM
Awesome video, and pretty car. :)

I'm going to have to dig more into that node, when I get more time.

Thank you again for another great video!

WilliamVaughan
10-23-2008, 01:19 PM
tip: Use a Fresnel node for the clear coat for a more realistic approach to carpaint. Lot's to explore

ranhell
10-23-2008, 02:34 PM
ok geothefaust is 9.5.1 still in beta?? any one...

Ztreem
10-23-2008, 02:39 PM
yes, it is.

WilliamVaughan
10-23-2008, 03:04 PM
Open Beta,,,,, Dive in!

WilliamVaughan
10-23-2008, 10:45 PM
Car Paint in action:
http://www.newtek.com/forums/showthread.php?t=90714

ranhell
10-24-2008, 12:24 AM
i've been prety busy with all the othere cool stuff youve been sheeling out
thank you so much for all youve done keep it coming. cant wait to share what ive done with some of your help lots of eye candy to come from me later
:bowdown:

Amhras
10-24-2008, 03:17 PM
Absolutely awesome vid!

Any chance of doing a vid on the material mixer material? I've been trying to figure out how to poke holes in the carpaint material and thought that might be one way...

WilliamVaughan
10-24-2008, 03:58 PM
I have a list of things I plan to cover...that is something on my list...hopefully the list will get shorter but for some reason it keeps growing :P

The Developers keep adding all this cool stuff...more and more all teh time

Chuck
10-24-2008, 04:56 PM
These videos are more William than NewTek, has to be said, credit where it's due.

I seriously doubt there is anyone on the planet that gives an employer more for their money than William does. As a member of NewTek's Content Team he proves that daily.

Sekhar
10-24-2008, 05:04 PM
Thanks William - you're a gift that keeps on giving. What's really cool about your videos is they frequently cover brand new stuff, and the way you explain it we suddenly feel like we've known the thing for years. Pretty amazing.

Tobian
10-24-2008, 05:16 PM
Stupid developers, stop adding more features! hang on... NOOooooOOOOOO :)

Fantastic stuff. The only issue I have with this is the same issue I have with any material setup which uses more than one reflection shader! :D Your eleventy cores don't show how slow that will be! Still you can use interpolation on the base coat, and it should look fine, at 40% ish :)

I often wondered how to make a star filter like specular hit on car paint. It doesn't just happen within lenses but on the surface it's self on very hot reflections (like the sun), you get multiple anisotropic hits on the micro-scratches of the paint. ANY ideas William?

SuperNova32
10-30-2008, 06:15 PM
cant wait till i get me a copy of 9.5.1 CANT WAIT!!!! :)

Matt
10-30-2008, 06:52 PM
I seriously doubt there is anyone on the planet that gives an employer more for their money than William does. As a member of NewTek's Content Team he proves that daily.

Make sure you keep him happy, be a shame to lose him! :)

Netvudu
10-30-2008, 10:14 PM
I seriously doubt there is anyone on the planet that gives an employer more for their money than William does. As a member of NewTek's Content Team he proves that daily.

heeey, you didnīt see me working...


...ok, you are right.

WilliamVaughan
10-30-2008, 10:16 PM
As a member of NewTek's Content Team he proves that daily.


Did I get a promotion and no one told me :P

Wickster
10-30-2008, 11:47 PM
Did I get a promotion and no one told me :P

SURPRISE!!!
:D

Serling
10-31-2008, 08:29 AM
"This node is new in 9.5.1."

Has 9.5.1 been released yet and - if so - how do I upgrade (currently on 9.5).

BTW, great videos William! There's a lot to explore in this program and these definitely help steer a course through it! Thanks!

Riff_Masteroff
11-02-2008, 06:25 PM
Serling,

Try the following link to access the Open Beta program:
http://www.newtek.com/forums/showthread.php?t=66374

Riff

StudioBOZON
11-03-2008, 02:41 PM
Just a tip I found somewhere on the forum. Just try to set all the reflection blurines samples to zero. u can't use the minislyder, couse it goes only to 1, but U can type the 0 in. Try to use this technique on all the material shaders.

Here's my render with carpaint shader set this way - for the paint ofcourse. The rims have the conductor material set the same way - reflection blurines samples set to 0. Well all the materials are set this way. It needs more AA, but the render time took 6 minutes on 2 xeon - 2,5 Ghz, so it shouldn't be longer than 10 - 12 minutes on a Quad with 3Ghz - so it's ok

I made a render with a texture on the ground - the time took about 8 minutes (i don't know why - what's the difference what the paint is reflecting ?)