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MentalFish
10-22-2008, 02:21 PM
...it is going to be dynamite! :)

I am at the Unite 2008 conference right now and I have to say anyone using Unity is in for a whole bunch of treats in the days and weeks to come. They are recording the conference talks and there is a lot of good info coming from them.

It is allready easy to get assets into Unity but with the continuous work on the FBX/Collada IO in LightWave and the update of the importer in Unity it will be a breeze to get content into this game engine. Especially if you compare it to any other game engine out there.

Although its not breaking news anymore, the Unity authoring environment is being developed for Windows, I have seen it with my own eyes :thumbsup: But it does not matter much to me anymore as I have converted my whole pipeline to Mac now :)

I have also gotten Unity for iPhone publishing now and there will be more talks of how to develop with this in one of the talks tomorrow.

Here is the agenda for the whole event:
http://unity3d.com/unite/agenda

walfridson
10-22-2008, 03:18 PM
Cool Petter :)
I'm SO looking forward to see this on Windows.

doimus
10-23-2008, 06:17 AM
Unity on Windows is going to be HUGE!
I bought second hand Mac mini just because of it, but can't wait to try it on current-gen PC.

doimus
10-23-2008, 06:27 AM
And it's coming to Linux too!
http://tirania.org/blog/

particledecay
10-31-2008, 07:07 AM
<3 Unity and Lightwave. I've just completed my first Unity game demo (http://www.zippywidget.com) done in 2 months using Lightwave and Unity (on a Mac).

Sande
11-01-2008, 05:27 AM
<3 Unity and Lightwave. I've just completed my first Unity game demo (http://www.zippywidget.com) done in 2 months using Lightwave and Unity (on a Mac).

Congratulations - seemed like a nice game! :)

I've been toying with Unity on my, very limited, spare time and I just love it. I'm not surprised that it is coming to Windows, but I'm surprised it hasn't been ported earlier. It's one of the best game engines out there publicly available and probably the best when price is also considered - and so far it has existed only on Mac! :D

crogdad
11-09-2008, 02:34 PM
particledecay, nice work on the Splashdown demo.

I've played with Unity on and off for a while. I've never had good luck with the FBX IO pipeline between Lightwave and Unity (for bone-based character animations, I mean). If you don't mind me asking, what versions of LW and Unity are you using? And which FBX exporter did you use for the duck character animation?

Thanks,
Craig

particledecay
12-07-2008, 12:58 AM
Sorry for the delay in replying crogdad. I used LW9.5 for the duck animation and I've been exporting as FBX binary 200611.

I'm using Unity 2.1.

bugzilla
12-08-2008, 11:26 AM
<3 Unity and Lightwave. I've just completed my first Unity game demo (http://www.zippywidget.com) done in 2 months using Lightwave and Unity (on a Mac).

That's amazing. I was just heading here to post a question of how well unity works importing animated characters from Lightwave. So, how easy or difficult was it for you? I just downloaded the Unity demo and it looks amazing so far.

particledecay
12-13-2008, 08:42 AM
I've used Unity and one other engine with Lightwave recently, and I've found Unity's pipeline suits me best.

This character rig isn't greatly different from what's required for the other engines I've tried. I stumbled once or twice while figuring it all out, but I kept the rigging simple and was pleased that everything got done with a comfortable margin.

geothefaust
12-14-2008, 02:07 AM
<3 Unity and Lightwave. I've just completed my first Unity game demo (http://www.zippywidget.com) done in 2 months using Lightwave and Unity (on a Mac).

Man really cool game! I enjoyed it quite a bit. I've been out of the video game making stuff for a while now... But you're game and the Unity engine are inspiring me to get back into it.

Have you ran into any problems using LW + Unity? If so, what kind of problems? I'm curious as to what I may run into if I decide to jump into Unity. Thanks. :)

particledecay
12-14-2008, 07:07 AM
I've just upgraded to an Intel Mac from PPC and the biggest problem I ran into was the lack of FBX export on an Intel Mac LW 9.3.1, which I hope will be fixed soon when LW 9.5 for Mac is released. I used Mac LW 9.3.1 to do most of the work and Windows LW 9.5 to export to FBX (I ran a virtual session of Windows on my Mac for this). It wasn't much of an inconvenience once I had everything set up, but certainly it could be better.

geothefaust
12-15-2008, 12:49 AM
Hey thanks. Appreciate it. :)

Looks like I'll be taking a look at Unity then. I've heard nothing but great things so far.

Again, cool game. I've been having fun playing it. So does my GF. :thumbsup:

Philbert
12-16-2008, 05:35 AM
Here's a question. I've heard of Unity, but don't know much about it. Being someone who knows nothing of coding and doesn't plan to learn it, would Unity be of any use to me? Like for example as a way to show off game quality models? Or would it just be easier to use something like Unreal Ed for that?

Jim Plant
12-16-2008, 02:00 PM
A friend of mine, and former co-worker from my ReplayTV days, has been working with Unity and LightWave. He's written about his experience on his blog. Lots of good info here:

http://blog.hanfordlemoore.com/


Jim Plant
NewTek

geothefaust
12-17-2008, 12:24 AM
Thanks Jim, good read. He's got some good information regarding the flow for LW<>Unity.

particledecay
12-17-2008, 03:55 PM
Being someone who knows nothing of coding and doesn't plan to learn it, would Unity be of any use to me?

The complexity of Unity scales really well with the user. By which I mean, it's really easy to drag and drop one of the pre-written scripts for simple object and camera control (i.e. an orbiting camera or object showcase). That being said all Unity "behaviors" are scripts so it would be useful to know a few basics - even if that only includes finding what you need on the forum and copy/paste.

I would recommend following one of the starter tutorials, and definitely get to know the forum search. The user community is extremely helpful and have built an incredible forum resource full of scripts.

Unity Forum (http://forum.unity3d.com)
Unity Support pages (with example projects) (http://unity3d.com/support/)

Philbert
12-17-2008, 05:15 PM
The complexity of Unity scales really well with the user. By which I mean, it's really easy to drag and drop one of the pre-written scripts for simple object and camera control (i.e. an orbiting camera or object showcase). That being said all Unity "behaviors" are scripts so it would be useful to know a few basics - even if that only includes finding what you need on the forum and copy/paste.

I would recommend following one of the starter tutorials, and definitely get to know the forum search. The user community is extremely helpful and have built an incredible forum resource full of scripts.

Unity Forum (http://forum.unity3d.com)
Unity Support pages (with example projects) (http://unity3d.com/support/)

Thanks, I'll look into it.