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twright41
10-16-2008, 08:49 PM
I saw a great tutorial on how to setup a photo realistic render of a vehicle in 3d max, does anyone know where i can find any good training on venicle rendering like this for lightwave i have looked everywhere and just can't find anything out there that is affordable.
can anyone please help!
thanks,
twright:lwicon:

inakito
10-17-2008, 01:38 AM
Are you refering to lighting or shading?

tyrot
10-17-2008, 04:16 AM
dear twright

actually im looking for the same thing... I wasnt in vehicle rendering for a long time but i need to do something cool very soon....and really information on this issue very scattered.

It is like a rendering secret and noone wants to share :)

We need really good Rendering Video Tutorials just like Vray tutorials where they covered almost everything.....

I hope, Lewis, Ian and other share some secrets setups...etc..

BTW..you can go to Presetcentral and download some Preset for car-metal etc surfaces-nodes and some of them is really good for start...

Best

MooseDog
10-17-2008, 08:09 AM
question: so why does a tutorial HAVE to be lw-centric? if you have a lick of imagination, just cross-fertilize the ideas and techniques.

for a car, wouldn't it be just putting together a set, add your lighting, shade and render.

'tyrot pointed us to an excellent resource for shading, www.presetcentral.com. honestly, but no one's going to hold your hand.

i learned alot by doing just this. i thought, well if they can do it with max, then i can do it with lightwave! :)

archijam
10-17-2008, 08:29 AM
Have a look at the current car threads:
http://newtek.com/forums/showthread.php?t=88356
http://newtek.com/forums/showthread.php?t=90229
http://newtek.com/forums/showthread.php?t=88845
http://newtek.com/forums/showthread.php?t=89181
or even:
http://www.kraytracing.com/forum/viewtopic.php?f=6&t=1363

First of all, look at the different ways of lighting and surfacing the car, particularly in relation to materials, shadows and reflections.

Most people would tell you to either start with luminous polys+no lights+radiosity (like otacon's video) or with HDRI+high radiosity, in order to get believable chrome and reflective effects.

The Kray example shows how you can set up the lighting a good way WITHOUT surfaces, to have a real idea how the shadows are working - shiny/reflective materials can be deceptive at first.

These scenes are some of the most 'simple' in terms of elements making them up. Best you try to emulate one of these examples which best shows what you want to achieve, then post an example when you run into troubles ...

biliousfrog
10-18-2008, 03:30 AM
question: so why does a tutorial HAVE to be lw-centric? if you have a lick of imagination, just cross-fertilize the ideas and techniques.

for a car, wouldn't it be just putting together a set, add your lighting, shade and render.

'tyrot pointed us to an excellent resource for shading, www.presetcentral.com. honestly, but no one's going to hold your hand.

i learned alot by doing just this. i thought, well if they can do it with max, then i can do it with lightwave! :)

Amen to that :)

twright41
10-18-2008, 09:06 AM
Thanks for all the help, I am knd of a newbie to the surfacing and lighting and this has been most helpful.

Thanks much!

POTO2220
10-23-2008, 06:24 AM
and it must always be finished off with fresnel shading for realistic car paint surfacing....a must have for car shine!!