View Full Version : Where to start for game modeling?

10-12-2008, 01:23 AM
I'm looking to get into modeling for games, but I have no idea how to model/animate characters and other organics that are low poly. I've been doing some reading, and I can tell so far that normal maps are often used, but I'm having a lot of trouble finding LW specific tutorials. Does anyone have any good resources they could share with me on the subject? I would also appreciate info on low poly game modeling/animating/texturing theory in general if you have recommendations. :)

10-12-2008, 01:59 AM

The above link is to a message board that is focused on nothing but modeling/animating for games. It's a great place to look at models just to see how they were constructed and also for inspiration. I don't know of any LW specific articles/tutorials off hand but I'm sure if there are any then someone here will be able to point you to them.

10-12-2008, 03:17 AM
Buy unreal tournament 3. It has a full level editor, and you can view the models used by the game in it, to give you an idea of how they're built.

10-12-2008, 04:53 AM
Buy/try the indie version of Unity



10-15-2008, 10:48 AM
I forgot another possible resource for you:


Another forum devoted strictly to game modeling/animation. A great place to ask questions and get advice on how to do things.

10-15-2008, 01:14 PM
Thanks everyone, I'll look into all of those. I used to have UT2004, and I remember not liking the map editor very much. However, I've been trying to get a model into the Source engine recently and it's a pain in the ***, compiling and QC files and everything is written for XSI, bleh. I think I might try U3 if it's easier.

The forums are great though, I'll start checking those regularly.