View Full Version : Bones after Record Piv Rot

10-04-2008, 06:34 AM
Hi, I build a flower in 9.2, I therefor created a skelegon, aligned the skelegon in Modeler (so the pitch was right) and forwarded the object to Layout.

In layout I corrected the rotation of the bone while it was inactive using Record Piv Rot.

This all seemed fine, and worked like I expected! I made an animation the last 5 hours, and I was really proud of myself!

BUT, then I reloaded the scene and the object was all messed up! This is weird because it worked fine, but just after a restart LW thought of changing it somehow..

What happened here? And can it be fixed?

Thanks in advance,

Ruud Zeelenberg

10-04-2008, 07:13 AM
Try selecting all the bones and hit r.