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Ferox
10-03-2008, 07:06 PM
hi all.
Ive got the textured wire display on my perspective viewport but for some reason its making the objects polygons which normals face "me" transparent...probably an option I dont know, anyone ?
ps.I'm following the "Essential Lightwave V9" book, but I often get stuck so please be patient :)

hrgiger
10-03-2008, 07:16 PM
Use f to flip the polygons to face the other way.

Ferox
10-03-2008, 07:18 PM
solved,for some reason objects on the specific layer are being generated with their polys normals facing the same direction. Still if someone knows it I'd appreciate to learn the reason.

Ferox
10-03-2008, 07:26 PM
Use f to flip the polygons to face the other way.

thank you sir.

skywalker113
10-04-2008, 10:55 AM
Somtimes it helps to turn double sided polys on, just when your modeling to see things better.

Ferox
10-04-2008, 04:40 PM
Somtimes it helps to turn double sided polys on, just when your modeling to see things better.

Ill keep that in mind.
thanks'