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multipass
09-24-2008, 07:04 PM
Hi, ive run into some issues trying to create a displacement for a still body of water. I just need lots of small ripples. When i add a texture displacement to the displacement option in the opbject properties it is at the right scale. BUT if i turn my subdivision order to last it scales up my displacement ALOT. As long as i have subdivision order at last my displacement looks way to big regardless of what i scale it to. Have I errored or is this a problem with 9.5?

multipass
09-24-2008, 07:07 PM
never mind i realized my error sorry