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View Full Version : Lightwave and Maya, which particle system is better?



lserlohn
09-24-2008, 08:16 AM
I am a beginner. I tried the particle system of Lightwave3D, I found there is no fluid particle like Maya. The HV is also not as good as I expect.

I don't know, for special effect amination, such as ocean, explosion, which one should I choose? or maybe the third party software is the best common use?

ben martin
09-24-2008, 09:49 AM
I am a beginner. I tried the particle system of Lightwave3D, I found there is no fluid particle like Maya. The HV is also not as good as I expect.

I don't know, for special effect amination, such as ocean, explosion, which one should I choose? or maybe the third party software is the best common use?

Ahhhhh... welcome... ahhhh... well... since you are new to Lightwave, I just say this in the soft way I can remember:

You must be joking, right?

Maya if far ahead of Lightwave in CA, Dynamics and some other issues... nevertheless, Lw particle system is able to produce nice imagery out of the box (Maya particle system is very demanding to set-up, well, it was last time I tested Maya long ago).

ben martin
09-24-2008, 09:55 AM
for special effect amination, such as ocean, explosion, which one should I choose? or maybe the third party software is the best common use?

Oh...oh... by the way... oceans imagery is not achieved with particles... there are excel examples on how to achieve very convincing ocean scenes without using a single particle; check this out:
http://www.simplylightwave.com/movie_pages/tutorial.mhtml?tut_id=3

Dirk
09-24-2008, 05:30 PM
I am a beginner. I tried the particle system of Lightwave3D, I found there is no fluid particle like Maya. The HV is also not as good as I expect.

I don't know, for special effect amination, such as ocean, explosion, which one should I choose? or maybe the third party software is the best common use?

for explosions, there are some tutorials:

http://www.newtek-europe.com/uk/support/tutorials/tut4/1.html

http://www.majesticimaging.com/html/lw_explotut/index.html

And here are some videos that might be interesting:

http://www.newtek.com/lightwave/featured_24.php

Be aware that it is quite common to add some elements and "polish" explosions in post production applications like combustion or after effects.

As for really good looking fluid simulation, even Maya people will probably use external programms like Realflow. But You can also try Blender, which is free ans has a good looking fluid simulation. Search at Youtube, You'll find some vids there. You can also use Blender to compute the simulation, and save out a sequence of objects that You can render in Lightwave. There is a thread about how to do that somewhere at spinquad.com.

Good looking fluid simulation is still not that easy to achive, and it's quite common to use several applications together to get a good result.