View Full Version : 3d stereoscopic viewports?

09-21-2008, 07:13 AM
at siggraph this year we saw that maya supports 3d viewports via a range of solutions from the basic colored glasses, lcd shutter glasses and lenticular screens and now nvidia is looking to launch a range of 3d glasses for games and apps soon seen here>

http://www.maximumpc.com/article/features/everything_you_need_know_about_nvidia%E2%80%99s_3d _goggle_gamble?page=0%2C0



so how about lightwave?

would be nice to have the ability to 'see in 3d' in the viewport and if you watch the maya demo here>>



so what's the thoughts on all this 3d viewiing...with journey to the center of the earth being a 3d film and avatar due out in 2009 seems theres a shift back to all things '3d' like we had back in the 1950's!

and while we're at can we finally get the space navigator working in modeler please!

09-21-2008, 08:26 AM
I bought those nvidia shutter glasses 8 years ago, nvidia didn't even care to upgrade drivers, they are collecting dust at home. Maybe now with 3-D fever returning they are gonna doing right this time.The other problem is to get a monitor with refresh rate of at lest 120 Hz.

09-21-2008, 10:31 AM
I have an old shutterglass system that was meant for regular NTSC video. It would be really nice if NT's LW3D could adopt some of the Camera view abilities of 3D like the new Maya seen in the link. I also have a friend who is looking into Stereo 3D production, both with live shoot camera and 3D animations.

09-21-2008, 12:16 PM
I did some 3d for those trailer type motion rides. One was a trip in a magma chamber and out a volcano. I can remember the name of the visor, I think it V/O or something like that.