View Full Version : FBX motion madness

09-18-2008, 11:07 PM
Saw the demo of the turboSquid fbx motion import and wanted to try it out for myself.I seem to be having the same issue with every import. All the bones making up the left side along with 90% of the spine bones are fine but every bone making up right are inverted on the Y. Also the Root bone (hips) rotation seems off as well. inclued a image Any ideas on how to fix it?