View Full Version : How to burn helmet

09-18-2008, 03:31 AM
Now I'm trying to burn helmet in LightWave9.3
(The type of helmet is like for car racing or bike race...)
I still can't figure out how to do that even though I tried to check plug-ins.

I've been looking for the tutorials on the internet which explain the tips, however, I still haven't found it.
If you know the web page or explain it, could you please help me out?:bowdown:

The details of the way of burning helmet I would like to do is as follows.

1. There is no fire. Helmet is just put on the floor.

2. Suddenly a certain point of surface of helmet starts burining.

3. The helmet is gradually melting as fire is becoming growing.
(The helmet is almost covering strong fire)

4. Finally the helmet is disapeared.

That's all I would like to do. After rendering this movie in LW, I'm going to composite this in AfterEffects.

If you know something like this tips or tutorials, could you please let me know it?

Thank you very much in advance.:)

09-18-2008, 06:01 AM
Hi Rickson_tak

I found this tutorial some years ago http://www.brederock.com/BladeFX_Tutorial/index_eng.html its called the Blade Effect. I'm not sure if the length of the flames in this tut is sufficent
for what you want, its created mostly with proceduals and gradients,but I'm sure voxels can be implemented to give more dynamic flames and control of the length of those flames. Hope this helps.

09-18-2008, 11:59 AM
I would also combine the effect with an endomorph like this:

09-18-2008, 08:28 PM
Hi adhesiveX,
Oh!! Thank you very much for introducing perfect tutorial!! That's what I'd been looking for!!
I really appreciate your quick answer.:thumbsup:
Now I've already started doing this effect checking the web page.
I think I can reach my goal.
Thank you very much!:)

Thanks for showing the demo.:)
I totally agree the melting effect should be attached to look this CG much more realistic.:lwicon:
Now I'm trying to find the solution to make the melting effects.
Please lemme post again to let you know the consequence about this issue.
Thank you very much, Larry.:)