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View Full Version : can lightwave do a similar type shatter sim?



Derrick_SA
09-17-2008, 02:21 AM
Hi there,

this was done by a guy in 3D max, http://vimeo.com/1726359?pg=embed&sec=1726359,

Can lightwave also create such a realistic shatter and debris?

check it settling on the floor, awesome.

thanks,
derrick

beverins
09-17-2008, 08:45 AM
Yup, it sure can.

http://www.youtube.com/watch?v=kOinjz10e5Q&feature=related

http://www.youtube.com/watch?v=xFdFAEY7eTc

beverins
09-17-2008, 08:52 AM
Keep in mind that the object in EITHER CASE (whatever software you use) has to be pre-shattered. All software needs it, as an example Rayfire for 3DSMax utilizes modules where you PRE-SHATTER an object then have the dynamics engine act upon the individual pieces. Lightwave is no different, the object has to be pre-shattered either by cutting pieces with a plugin like C4 or declaring Parts.

I don't know of any commercial plugin that does actual material simulation yet (like, say, modeling a teacup and saying "this is ceramic. When I drop it on this plane which is steel, from a height of 3 meters, I want it to act like it does in real life")

JeffrySG
09-17-2008, 08:53 AM
William even did a basic tutorial on this....

ftp://ftp.newtek.com/multimedia/movies/w3dw/hardfx.mov

Derrick_SA
09-17-2008, 10:19 AM
thanks,

I'll check it out tonight, I'm still far from doing this type of thing in Lightwave, but I would sure like to play with it, and who knows, learn something new, he he !!!!

- Derrick