View Full Version : Engine

09-15-2008, 11:40 AM
Hi !

Here is one of my recent renders. Model is made form 3d scan data (polygon guides for accuracy of model made by ACME DC) and I've modeled it as full SubDs model (147k polys), surfacing and rendering is made this weekend when i got some free time to play with Nodes (lot of conductor here :)) since all what client needed was SubDs model. It's finally off the NDA (since 2006) so i can show it now :).

I hope you like it :).

09-15-2008, 11:54 AM
Awesome, well done!

09-15-2008, 01:03 PM
Nice man. Don't ya love those NDA's

09-15-2008, 01:30 PM
Yep NDAs are fun :D :D.

09-15-2008, 02:06 PM
Awesome! No crits, looks great.

09-15-2008, 02:12 PM
Holy Crap!!!! That is amazing! I like the look of the metal parts.


09-15-2008, 02:15 PM
Does it start? I looks like it could!!! Good Job!!!

09-15-2008, 02:52 PM
Thanks people :). I'm rendeirng few more shots and wires so i can post later.

09-15-2008, 03:03 PM
Nicely done mate!! Awesome modeling skills!! No crits!!

09-15-2008, 06:00 PM
Holy crank shafts batman! :thumbsup:

09-15-2008, 06:39 PM
You re-did this as sub-ds????? Holy crap! That's awesome work Lewis!

09-15-2008, 07:28 PM
so home come you remodeled it? Were the cad files to messy? Bet you could have used vertex normal maps back then. :)

09-15-2008, 10:30 PM
Ok... Where's the step by step tutorial.... :screwy:

09-16-2008, 04:46 AM
**** nda this is free zone :)
great stuff btw.

09-16-2008, 04:53 AM
No, no guys it's not CAD data, I'ts 3D scan data FOR modeling - there is no Re-DID - just DID IT :). 3D Scan data had positions, size and general shape of pipes, screws, parts... 3D scan data had 2868 polygons TOTAL and final model has 147 814 subDs polys. You get lines where pipes are going and few polys to see how thick pipe is, then you get 1/4 of polys for round objects and so on. You use manual hand scanner for that kind of job, you can't put this kind of model into machine and get nice model since too many parts are overlapping and touching each other.This is not one of those CAD convert jobs, this is full modeling job and 3D scan is used just for size/shape in background. You must model every polygon by hand - hence the difference 2868 vs 147 818 polys should explain it pretty well :).

09-16-2008, 04:58 AM
You re-did this as sub-ds????? Holy crap! That's awesome work Lewis!

Yes All SubDs (check the wire shoot) but no re-did just DID IT :). It's all modeled no CAD data was here nor i had something to remodel from :).

09-16-2008, 05:49 AM
Lewis, you are a sub-d animal, an ANIMAL I tell ya!

09-16-2008, 05:50 AM
That's some impressive modelling, Lewis!


09-16-2008, 07:09 AM
Amazing. I love mechanical renderings - this is one of the best I've seen. Wonderful modeling.

09-16-2008, 08:31 AM
so how long did that take?

09-16-2008, 08:39 AM
115 hours to model, few hours for surfacing/test renders and overnight for full size renders :).

09-16-2008, 04:53 PM
Wonderful work!

09-16-2008, 06:55 PM

09-16-2008, 07:04 PM
Wow, this is awesome. This should go to those LightWave ads that runs on CGW magazines, the ones mostly about speed. Except maybe replacing the the VW logo with the LW logo. :D

You have some mad modeling skillz Lewis. :bowdown:

09-17-2008, 12:26 AM
Hehehe Wickster that's funny idea but I'm not sure Volkswagen would like that we use LW logo instead :D :D.

Thanks to all.

09-17-2008, 06:20 AM
excellent modelling, sum nitpicking would be surfacing, bitt too cg-ish.

09-17-2008, 06:29 AM
Awsome work!

09-17-2008, 07:02 AM
excellent modelling, sum nitpicking would be surfacing, bitt too cg-ish.

It's rendered as and Illustration and not absolutely realistic version. If i wanted complete realism I'd add some dirt, oil stamps and make some scratches on metal and bolts to make it realistic :D :D.

09-17-2008, 08:50 AM
hmm, correct. :)

although the surfacing doesnt do justice to the awesome modelling in my eye.
as i said, just nitpicking.. :)


09-19-2008, 02:16 AM
Really cool model. And I also like the illustration look of the render.

115 hours sounds quite a lot even for a superdetailed model like this. Did you model the interiors also?

09-19-2008, 02:40 AM
No interior but there is also back side of model and it has to be precise in size/radius of pipes and all parts to fit on scanning details/size since precision was within 0.012".

You think you'd make it faster or :D?? That's 15 days/8 hour day in year 2006 when LW didn't have such OpenGL speed and computers were Single core and you need to tumble 100 000+ subDs :D.

09-19-2008, 11:39 AM
I'm starting to think you're not human Lewis. Gorgeous modeling.

09-21-2008, 07:57 AM
Fantastic! Modeling, texturing, rendering... ALL. 5 Stars from me