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Lewis
09-15-2008, 11:40 AM
Hi !

Here is one of my recent renders. Model is made form 3d scan data (polygon guides for accuracy of model made by ACME DC) and I've modeled it as full SubDs model (147k polys), surfacing and rendering is made this weekend when i got some free time to play with Nodes (lot of conductor here :)) since all what client needed was SubDs model. It's finally off the NDA (since 2006) so i can show it now :).

I hope you like it :).

Ztreem
09-15-2008, 11:54 AM
Awesome, well done!

Andyjaggy
09-15-2008, 01:03 PM
Nice man. Don't ya love those NDA's

Lewis
09-15-2008, 01:30 PM
Yep NDAs are fun :D :D.

freshdb
09-15-2008, 02:06 PM
Awesome! No crits, looks great.

DanD
09-15-2008, 02:12 PM
Holy Crap!!!! That is amazing! I like the look of the metal parts.

Dan

3DGFXStudios
09-15-2008, 02:15 PM
Does it start? I looks like it could!!! Good Job!!!

Lewis
09-15-2008, 02:52 PM
Thanks people :). I'm rendeirng few more shots and wires so i can post later.

Lorigosolo
09-15-2008, 03:03 PM
Nicely done mate!! Awesome modeling skills!! No crits!!

Hopper
09-15-2008, 06:00 PM
Holy crank shafts batman! :thumbsup:

Matt
09-15-2008, 06:39 PM
You re-did this as sub-ds????? Holy crap! That's awesome work Lewis!

Andyjaggy
09-15-2008, 07:28 PM
so home come you remodeled it? Were the cad files to messy? Bet you could have used vertex normal maps back then. :)

Hopper
09-15-2008, 10:30 PM
Ok... Where's the step by step tutorial.... :screwy:

mav3rick
09-16-2008, 04:46 AM
**** nda this is free zone :)
great stuff btw.

Lewis
09-16-2008, 04:53 AM
No, no guys it's not CAD data, I'ts 3D scan data FOR modeling - there is no Re-DID - just DID IT :). 3D Scan data had positions, size and general shape of pipes, screws, parts... 3D scan data had 2868 polygons TOTAL and final model has 147 814 subDs polys. You get lines where pipes are going and few polys to see how thick pipe is, then you get 1/4 of polys for round objects and so on. You use manual hand scanner for that kind of job, you can't put this kind of model into machine and get nice model since too many parts are overlapping and touching each other.This is not one of those CAD convert jobs, this is full modeling job and 3D scan is used just for size/shape in background. You must model every polygon by hand - hence the difference 2868 vs 147 818 polys should explain it pretty well :).

Lewis
09-16-2008, 04:58 AM
You re-did this as sub-ds????? Holy crap! That's awesome work Lewis!

Yes All SubDs (check the wire shoot) but no re-did just DID IT :). It's all modeled no CAD data was here nor i had something to remodel from :).

Matt
09-16-2008, 05:49 AM
Lewis, you are a sub-d animal, an ANIMAL I tell ya!

Iain
09-16-2008, 05:50 AM
That's some impressive modelling, Lewis!

Fantastic.

nthused
09-16-2008, 07:09 AM
Amazing. I love mechanical renderings - this is one of the best I've seen. Wonderful modeling.

Andyjaggy
09-16-2008, 08:31 AM
so how long did that take?

Lewis
09-16-2008, 08:39 AM
115 hours to model, few hours for surfacing/test renders and overnight for full size renders :).

Clockmaster
09-16-2008, 04:53 PM
Wonderful work!

righteous
09-16-2008, 06:55 PM
Wow

Wickster
09-16-2008, 07:04 PM
Wow, this is awesome. This should go to those LightWave ads that runs on CGW magazines, the ones mostly about speed. Except maybe replacing the the VW logo with the LW logo. :D

You have some mad modeling skillz Lewis. :bowdown:

Lewis
09-17-2008, 12:26 AM
Hehehe Wickster that's funny idea but I'm not sure Volkswagen would like that we use LW logo instead :D :D.

Thanks to all.

-EsHrA-
09-17-2008, 06:20 AM
excellent modelling, sum nitpicking would be surfacing, bitt too cg-ish.

adhesiveX
09-17-2008, 06:29 AM
Awsome work!

Lewis
09-17-2008, 07:02 AM
excellent modelling, sum nitpicking would be surfacing, bitt too cg-ish.

It's rendered as and Illustration and not absolutely realistic version. If i wanted complete realism I'd add some dirt, oil stamps and make some scratches on metal and bolts to make it realistic :D :D.

-EsHrA-
09-17-2008, 08:50 AM
hmm, correct. :)

although the surfacing doesnt do justice to the awesome modelling in my eye.
as i said, just nitpicking.. :)

mlon

Ckeri
09-19-2008, 02:16 AM
Really cool model. And I also like the illustration look of the render.

115 hours sounds quite a lot even for a superdetailed model like this. Did you model the interiors also?

Lewis
09-19-2008, 02:40 AM
No interior but there is also back side of model and it has to be precise in size/radius of pipes and all parts to fit on scanning details/size since precision was within 0.012".

You think you'd make it faster or :D?? That's 15 days/8 hour day in year 2006 when LW didn't have such OpenGL speed and computers were Single core and you need to tumble 100 000+ subDs :D.

hrgiger
09-19-2008, 11:39 AM
I'm starting to think you're not human Lewis. Gorgeous modeling.

blacksmith
09-21-2008, 07:57 AM
Fantastic! Modeling, texturing, rendering... ALL. 5 Stars from me