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Philbert
09-13-2008, 01:47 AM
I have cylinder object that I have applied particles (and HVs) to. I'd really like the particles to fill the volume of the cylnder, but they seem to be clinging to the polys it's made of. I've got it set to "Object - Sufaces". With any of the other Object options they don't render at all. Any suggestions?

avkills
09-13-2008, 05:21 PM
What exactly are you trying to simulate? My first guess is to create a separate particle generator and use the cylinder as a collision object.

-mark

Philbert
09-13-2008, 06:43 PM
Think of the old Star Trek Transporters, only they fill the whole cylinder. The particles don't move, just appear and disappear. I can't really talk about the project due to NDA.

http://www.technovelgy.com/graphics/content/transporter.jpg

Philbert
09-13-2008, 06:53 PM
Like this but with a cylinder:
http://screencast.com/t/9ET2Q2x6f

Mr Rid
09-14-2008, 02:00 AM
Yes, LW could use a 'Fill Volume' emitter like in RealFlow.

You could just use Random Points or Spray Points in Modeler and cut a cylinder shape of points out to apply HVs to.

Or use an elongated sphere emitter with erase collision planes at each end to cut the curved ends off.
63270

Philbert
09-14-2008, 02:16 AM
I solved it by making an object like this.:
http://content.screencast.com/users/philnolan3d/folders/Jing/media/a8c6ef16-c987-4b09-a7a1-2cfc7a74b4db/2008-09-14_0206.png

Here's the test animation:
http://www.philnolan3d.com/anim/particle_test.mov

Thanks goes to Dan Dod for the model tip.