View Full Version : Loading Plugins

07-31-2003, 03:27 PM
Regarding plugins, bear in mind I'm on LW 5.6:

is there a proper way to load plugins?

is there a way to save a default set of plugins so they are always available when you start layout or modeler?

- yes this is in relation to my earlier post to my SuperCelShader problem, I just want to be sure I'm doing things correctly.

07-31-2003, 05:10 PM
go to 'load plug-ins'

point to plug-in folder
L_Click on first, scroll to last plug in
SHIFT L_Click (it should highlight all of them)

click ok

close modeler or layout

it should then save the locations of the plug-ins inside the .cfg file
so when you restart one they should all be there.

07-31-2003, 05:29 PM

any downside to loading all plugins like that?

thanks for the info, that was what I was doing, but still errors are coming up.

07-31-2003, 05:31 PM

i just tried what you said, however in 5.6 i can only load one at a time, no shift select. :(

07-31-2003, 05:33 PM
none that I have run into.

I still use 5.6 for the Text tool, as they took it out on later versions ( WHY OH WHY :mad: )

Can't do those neon signs and such

07-31-2003, 05:36 PM
sometimes mine does that too
sometimes it takes them all (some windows problem if I remember correctly)

either way once they are all in they should be saved in .cfg file for later use.

what errors are you getting?

07-31-2003, 08:22 PM
i get the dialogs as attached.

i will try loading all common plugins first. then add supercelshader and see what happens

07-31-2003, 08:28 PM

after adding about 50 plugins... one at a time *phew*... the plugin now works.

07-31-2003, 11:48 PM
yep it does take awhile a few at a time

cool :)

07-31-2003, 11:50 PM

what are you using lightwave for?

08-01-2003, 05:07 AM
The VT2

Right now doing a 4 DVD set of History of United States

But making a girl in LW sing to 'STOP'