View Full Version : Fixing a hole

09-04-2008, 04:25 PM
Rounder messed up this corner and I'm trying to fix it but I got stuck. I deleted the problem polys but not sure how to neatly fill them in. Any suggestions?

The first shot is a close up, the next too are progressively zoomed out so you can see what I'm dealing with.

09-04-2008, 05:53 PM
Too bad one side is bending one way and the other side is bending the opposite way. otherwise you could get away with using weld average.
I think what I would do is select all the points and create a single poly. Then use add edges to connect them to get that poly to bend.
And as usual there are probably several ways to accomplish the same thing.
Good luck,

09-04-2008, 07:18 PM
I actually made up a test object that has the same corner and redid the Rounder. That showed me how to fix it, I hope.