View Full Version : UVs not rendering properly, warping, etc. 9.5

08-28-2008, 10:15 AM

I've got simple axis-mapped UVs that are linear (not subpatched) that are not rendering correctly and I'm wondering if anyone recognizes this problem.

In the openGL you can see how they are supposed to look, especially on the arch. When I do a F9 render they seem to have slipped to the wrong position.

please help! there isn't anything unconventional about this UV mapping. I've tried it with both layers and nodes with the same result.

ignore the tops of the pillars, that isn't a problem just something I haven't fixed yet. the problem is really in the arch only.



08-28-2008, 11:36 AM
I just noticed that FPrime renders the UVs/Images properly, just not the LW native renderer.

08-28-2008, 12:07 PM
solved it. looks like it was an n-gon problem. I julienned the arches and the problem went away.