View Full Version : bdrf Problem

08-27-2008, 01:29 PM
I watched a tutorial on the bdrf shader, and you can apparently turn off lights per object surface, so that certain lights only affect certain surfaces. when I try this however, and turn off a light in the bdrf panel, it only turns off the specularity of the light, and not the diffuse. so the layer is still being affected by the light, it just doesnt have any specular highlights

has anyone else had this problem?