View Full Version : Procedural textures in network rendering

08-26-2008, 04:47 AM
HI All,

I've just rendered out another animation and it has glitches through out it where it appears that the 'seed' of the procedural has changed on each frem (or there's a different one for each machine). Is there a way to avoid this type of behaviour? I tend to notice that it doesn't happen if you get the scene going and then don't add any CPUs.... Just a giant PITA to have as it makes the whole render useless. So, any suggestions or tips as to how to avoid appreciated.