View Full Version : Better way than Spriteedger ?

08-24-2008, 09:57 PM

for the development of a handy game, I need a clear white alpha so that the object I am rendering is only antialiased inside the boundaries of the white of the alpha and has no antialiased edges.
Is there a newer, easier, better way than using spriteedger now in 9.5, maybe with nodes or so ?
Thanks !