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View Full Version : How do you create a procedural texture base on altitude



davidb45
08-21-2008, 11:38 AM
I'm doing a model of a WWII aircraft in LW8. The bottom of the plane, as seen from the ground is white and the sides and top are camo. I have created the camo procedural but can't control the white using a slope gradient. The white goes too far up the side of the fuselage. Any help is greatly appreciated.

adamredwoods
08-21-2008, 12:34 PM
You could use a NULL and create a gradient to the proximity to that null.

colkai
08-21-2008, 01:07 PM
Or, if you want to keep the item with the object, couldn't you create a single pt poly in one of the object layers then use that and just have it hidden from rays/camera but parented to the main object within modeller. That way, the two would stay together independent of the scene.

davidb45
08-21-2008, 01:28 PM
You could use a NULL and create a gradient to the proximity to that null.

Thanks for the reply.
I'm pretty much a newbie when it comes to null objects. Can you explain the step by step process for doing this?
Thanks.

zardoz
08-21-2008, 01:33 PM
the best way to do this is using uv mapping

dwburman
08-21-2008, 01:50 PM
instead of setting the gradient to "Slope" set it to "Y Distance to Object"