View Full Version : How to parent nulls to a bone deformed object?

Thomas M.
08-11-2008, 02:54 PM
I got about 20 nulls which need to follow the movement of an object which gets deformed by bones. Parented nulls to the object and selected "use bones from". Nothing happens, nulls remain at their original position. Need the nulls to comb the sasquatch short hair. How do I keep the nulls at the right position or the hair style?


08-11-2008, 03:06 PM
If you have a UV map you can use the anchor motion modifier found in 9.3.1.
You could also apply softFX without any operator and use editfx to parent nulls to differnet points of the object. I think there is a node way of doing it with one of Denis many great plugins as well.

08-11-2008, 11:41 PM
Try just parenting the nulls to the bones.