View Full Version : why the #@*& are solid objects being treated as transparent in the alpha?

08-06-2008, 10:01 AM
I have a cup.
the cup has ice in it.
the cup is made of 2 completely separate objects, inside and outside. they are completely opaque, the object is set to use the surface for its alpha value.
the ice is transparent. it blocks part of the cup from the camera angle.
the ice's alpha completely overrides the transparency of the cup, making BOTH TRANSPARENT!!!!

who here thinks That is appropriate or expected behavior for a renderer?
Why is this STILL a problem? I wrote at least 2 bug reports When LW 9 Was released!!!!

LW 9.3.1
OS X 10.5.4

08-06-2008, 05:43 PM
Works for me, do you have a test scene?

08-07-2008, 10:34 AM
nothing I am allowed to share.
someone here at work suggested its a bug with dialectric, which I haven't tested yet.

08-08-2008, 11:40 AM
I haven't run into this problem ever. Would be happy to test a scene if you can reproduce it on a simple sphere or something.

I also have never used dialectric before.