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cresshead
07-19-2008, 03:47 PM
hi there!

2d cutout animation with 3d apps?

i went on my ususal jaunt in youtube yesterday and came upon noggin the nog which was a very old tv show i used to watch when i was gorwing upin the 60's amd 70's..this show like many of it's time was created with 2d cutout animation same sort of method as mr benn and many other children's shows...more recently we've had southpark which is also 2d cutout but created on computers with autodesk maya

so...here's my Q.
what's your thoughts on using say lightwave, maya max or xsi for 2d cutout animation as opposed to a dedicated 2d such as toonboom studio?

toonboom studio>
http://www.toonboom.com

here's a quick mess around test i did in max to see what would be needed and if it would actually work...

http://www.youtube.com/watch?v=hNGIMu5rJq8

so...Hmm

comments and general thoughts about this?

Lightwolf
07-19-2008, 04:04 PM
hi there!

2d cutout animation with 3d apps?

LW of course ;)

http://www.flay.com/getarticle.cfm?articleid=2

(Partly hand animated an mapped to planes, partly animated using hierarchies of static planes).

Cheers,
Mike

WilliamVaughan
07-19-2008, 04:33 PM
Ring of Fire is one of the coolest things I have seen.... I remember being blown away by it when it was released.

Lightwolf
07-19-2008, 04:44 PM
Ring of Fire is one of the coolest things I have seen....
thanks... :bowdown:

I remember being blown away by it when it was released.
So was I the first time I saw it in all its glory on the big screen ... after two years (on and off).

If you visit the website, check out the making of. Yes, I'm the wolf :D

Cheers,
Mike

cresshead
07-19-2008, 04:46 PM
link to a noggin the nog youtube clip
http://www.youtube.com/watch?v=pTcStBUW2Ao

one more thing that toonboom can add is lipsync...but that all depends on if your production needs it or not..

i'm looking at a bare bones production method so trying to trim off lots of work for a 1 man production that has a 2d look to it.

3d looks quite capable for this style...i'll have a play with toon boom demo also just to check it out and see what it may offer.

cresshead
07-19-2008, 04:54 PM
ring of fire 'look' reminds me of the 3d french film called Renaissance which is a high contrast graphic novel look...the only problem i had with it was that a 90min film with that look is hard on the eyes after 30 or so mins
clip here>
http://www.youtube.com/watch?v=Y8u0VJTRnfc&feature=related

jin choung
07-19-2008, 05:17 PM
so...here's my Q.
what's your thoughts on using say lightwave, maya max or xsi for 2d cutout animation as opposed to a dedicated 2d such as toonboom studio?

actually isn't toonboom more about cel animation and not cutout?

animestudio might be what you're looking for as well as after effects now with tools geared for that and of course flash (although i'd use a cheaper flash clone - tons out there).

i wouldn't go 3d unless you needed to. i can't imagine wtf southpark did... that sounds like adding overhead for nothing and i always kinda shook my head at that....


jin

cresshead
07-19-2008, 05:26 PM
re 2d apps
toonboom does cutout animation and frame to frame drawing/tweening

animestudio looks okay and als has 2d bones..not so sure on the u.i....will have to have a play.

flash, last time i looked didn't have a camera to look thru or a 3d depth whereas toonboom does...i have flash mx and flash 8 at work not looked at flash cs3 yet.
also flash keyframing is slam to slam...no curve or ease in/out...
re toon boom>>at least toon boom offers linear and ease in ease out..

with a 3d app you get familiar tools and quality keyframe editing..maya does seem overkill for southpark but they obviously have had fantastic production results with it so can't argue a good point against it really!...and that's what got me thinking on lightwave and 3dsmax.

Lightwolf
07-20-2008, 04:16 AM
ring of fire 'look' reminds me of the 3d french film called Renaissance which is a high contrast graphic novel look...the only problem i had with it was that a 90min film with that look is hard on the eyes after 30 or so mins
clip here>
http://www.youtube.com/watch?v=Y8u0VJTRnfc&feature=related
Interesting... a lot more harsh though and definitely CG.
For RoF around 8000 cels were hand animated and drawn, inked and then scratched with a knife to get the shading.
Renaissance seems to have no shades of grey, just geometry that shows through, while in RoF "grey" and shading was approximated through different scratches (something I wanted to approximate with a shader back then, but never got around to doing).

Cheers,
Mike

Dodgy
07-20-2008, 07:08 AM
I would recomend Anime Studio to LW'ers as it's quite like how LW works in terms of bones, curves et all. Plus I wrote a LW importer for anime studio scenes....

cresshead
07-20-2008, 07:13 AM
I would recomend Anime Studio to LW'ers as it's quite like how LW works in terms of bones, curves et all. Plus I wrote a LW importer for anime studio scenes....

err... more info on the importer please!:D
what is imported and any links?

Dodgy
07-20-2008, 10:42 AM
I've put up a web page devoted to it. Have a look and see what you think...
http://www.mikegreen.name/AnimeStudioImporter.htm