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Sam_Horton
07-07-2008, 06:46 PM
Is there a method for animating the alpha of a single particle over its lifetime? I'm using 9.5, a basic emitter, and hv sprites. Setting the opacity and density parameters in the hv shading tab seems to affect the entire system, so it seems like it would be a setting in the particle emitter.

I have had minimal success with animating the particle size, but I really want to adjust the particle opacity independently.

Thanks in advance!

Mr Rid
07-07-2008, 07:58 PM
Dissolve.

Sam_Horton
07-07-2008, 09:23 PM
The dissolve param in the hv panel applies to the entire system as far as I can tell. I'm looking for a per particle envelope. Maybe I'm missing something, but this seems like a fundamental feature that has to be there somewhere.

Here's a really basic test scene (9.3) with an envelope applied to the hv dissolve parameter, if anyone wants to have a go at it.

Mr Rid
07-08-2008, 01:17 PM
You can apply the dissolve in the texture gradient to have particles dissolve over time, relative age, speed, etc.

Sam_Horton
07-08-2008, 03:26 PM
Thanks Mr Rid!

I've been searching for this feature for ages, and now I can finally do something productive with particles :)

...Amazing demo reel btw!

Mr Rid
07-08-2008, 03:54 PM
My pleasure.

Be sure to understand the difference between particle age & relative age.