View Full Version : Head into the Introduction to SubPatch Modeling dvd

06-29-2008, 03:06 AM
Hi !
This is a Kurv dvd and it is very interesting. Steeve Warner use this model inside the dvd and convert it to subpatch with tab key :


and the polyflow seems to me amazing for a basic head. I need to know how to do this. Do you think that it is possible to do this without use splines (I've the essential lw 9 book too, but this is a spline approach to produce a detailled head). I prefer a 'box' approach as i need a basic cartoon style head.

Perhaps i've you see into another Steeve Warner dvd/book how to create _this_ head, so please post here to tell me !

Many thanks !

06-29-2008, 07:25 AM
You could do it any number of ways. You can draw the polyflow on a flat plane and add volume later or you can start with a box and tweak that. Or you can start with a basic egg shape and draw your polyfow on that too. It is up to you.

I like to draw my heads in profile and then model with the image in the BG. When I have the polyflow I want as a starting point, I will pull out the sides of the head and start adding volume to it and mirror it. When I get my basic head shape then I start refining the flow. OK that is overly simplified. But point is you can use many approaches.

06-29-2008, 07:36 AM
I teach a method in my character modeling material that starts with a single polygon much the same way you start drawing a human head and works into the details. Its a simple and easy method. Its also over at KURV:
Heres an example of the head with a minium amount of polys and good flow

06-29-2008, 09:25 AM
i'm studying your method Larry. I've just a part of your 'LightWave 3D 9 Introduction to Character Modeling' video. (a part because, my download was broken before have downloaded the entire archive file from kurv site!).

This is a really complete video to produce realistic human model. Hope i could adapt this just for a cartoon head !

06-29-2008, 09:29 AM
Thanks also Surrealist ! Always here to help us !

06-29-2008, 11:25 AM
If you can learn to model a human head a cartoon head will be no problem at all for you :)

06-29-2008, 12:30 PM

06-29-2008, 12:54 PM
Here's a very simple method to get the same polyflow without splines. It's a free video tutorial from Simply Lightwave (http://www.simplylightwave.com/movie_pages/tutorial.mhtml?tut_id=513). Well worth checking the site out. Some very good learning material.

06-29-2008, 01:21 PM
@Larry : Perhaps i'm in a hurry to obtain what I want. I must be a little more patient and work.

@parm. Thanks also for the link.

06-29-2008, 01:37 PM
The method I show in the video doesnt use splines but I would also take a look at using splines at some point because theyre a simple way to get a nice form and flow. )
Another method you might find useful is this:
It also follows a more traditional approach.

06-29-2008, 02:27 PM
Finally the method inside ''LightWave 3D 9 Introduction to Character Modeling' video by Larry is very clear and easy to follow.

06-29-2008, 08:56 PM
Thanks Mr Hub :)

06-30-2008, 07:47 AM
Yes. I found Larry's method extremely helpful and all of the materials he puts out are top notch in my book. I got many of my ideas about subD from his head tutorial. I do forget to mention that often enough. A link to Larry's site used to be in my sig (maybe I'll put it back). :)

It is easy to forget how daunting it all seems from the bottom looking up. But at a certain point it does start to click.

06-30-2008, 08:11 AM
Cool, thanks for the remarks Rich. :)

06-30-2008, 09:07 AM
Here's another example which I always liked...


06-30-2008, 09:27 AM
The nice thing is that getting the flow right at a lower rez sets the stage for the details that will come later.
This one started as a single polygon: