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steamthunk
06-15-2008, 08:21 PM
Hi. I have a UV map that has subpatched polygons shown in the UV Texture viewport. However, when I EPS export this the resulting file shows the unsubpatched polygons when loaded back into Photoshop. Is there a way to preserve the subpatches in EPS?

I've been absent from LWing for a while so I'm hoping this is a stupid question. :) In some cases my un-subpatched geometry is different enough that this would slow down my texturing efforts so I'm hoping there's a solution I'm just overlooking.

Sensei
06-18-2008, 04:57 AM
Is there a way to preserve the subpatches in EPS?

AFAIK there is nothing..
Freeze temporarily and take screen-shot, or use VMapManager from TrueArt's Modeling Pack http://modelingpack.trueart.eu
Then undo freeze and paint in Photoshop and apply texture.. It'll be fine..

steamthunk
06-18-2008, 07:27 AM
Thanks, I thought I was missing something obvious. I ended up taking a screenshot of the UV Texture window and fitting it the best I could to my export. Freezing seems to be a better way though.