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Scazzino
06-02-2008, 07:41 PM
I've finished the design and testing phase of NineOh(TM) [0090(TM)] the main character for The Autiton Archives(TM) web series. Thanks to all those who participated in my 0090 WIP thread (http://www.newtek.com/forums/showthread.php?t=73948). Below is 0090 in the cover image for The Autiton Archives WIP-BLOG (http://www.dreamlight.com/insights/autitons/) where I'll be following the overall production progress.

Click any of the images or thumbnails to view the HD images & animations.

http://www.dreamlight.com/media/graphics/insights/autitons/previews/DLI-AutitonsBLOG-Cover.jpg (http://www.dreamlight.com/media/graphics/insights/autitons/images/DLI-0090-3-WalkStill.jpg)

Here are a few HD walk cycle and turntable studies:

http://www.dreamlight.com/media/graphics/insights/autitons/previews/DLI-0090_WalkCyclePrev.gif (http://www.dreamlight.com/media/videos/insights/autitons/DLI-0090_WalkCycleOGL.mov.html)http://www.dreamlight.com/media/graphics/insights/autitons/previews/DLI-0090-WalkCycle-Prev.gif (http://www.dreamlight.com/media/videos/insights/autitons/DLI-0090_WalkCycleHD.mov.html)http://www.dreamlight.com/media/graphics/insights/autitons/previews/DLI-0090-WalkTurn-Pre.gif (http://www.dreamlight.com/media/videos/insights/autitons/DLI-0090_WalkTurnHD.mov.html)
http://www.dreamlight.com/media/graphics/insights/autitons/previews/0090-30-TextureTest.gif (http://www.dreamlight.com/media/videos/insights/autitons/0090-07ZA TextureTest.mov.html)http://www.dreamlight.com/media/graphics/insights/autitons/previews/0090-30-HeadTest.gif
(http://www.dreamlight.com/media/videos/insights/autitons/DLI-0090_07ZA HeadTest.mov.html)
And here's the earlier "Tuna Fish" Morph Mixer lip sync study...

http://www.dreamlight.com/media/graphics/insights/autitons/previews/DLI-0090-TunaFish-Preview.jpg (http://www.dreamlight.com/media/videos/insights/autitons/DLI-0090-TunaFish.mov.html)

oobievision
06-03-2008, 05:35 AM
I love the charecter, but I think it might help if the Iris where animated or u took the star out maybe some sort of incidence node. just a tip. great work I love It!

Scazzino
06-03-2008, 08:57 AM
Thanks oobievision! :thumbsup:

Yes, I've included morphs for iris animation... I just didn't use them in the lip sync test which was primarily to test the lip sync itself on the face. I will use them in the real animation though. I did exercise the iris morphs in this earlier morph map test (http://www.dreamlight.com/media/videos/insights/autitons/DLI-0090_MorphTest.mov.html) (at the very end) which just cycles through all the morphs so that I could see how the face deformed through each morph's full range of motion.

greeb1957
06-03-2008, 08:59 AM
im not really sure how you could improve this, its some amazing work. It shows that a lot of time was spent on the project.

Scazzino
06-03-2008, 09:50 AM
im not really sure how you could improve this, its some amazing work. It shows that a lot of time was spent on the project.

Thanks Greeb! :thumbsup:

Yes, a lot of time was spent on getting the main character to this point. He has evolved over many years (http://www.dreamlight.com/insights/autitons/characterdesign.html) as computer animation technology has matured... Now that the main character is finally ready, I'm beginning production on the first webisode of The Autiton Archives, titled "Fault Effect". I'm currently designing the set for the opening establishing shot, an Instance Generator Lattice (http://www.spinquad.com/forums/showthread.php?t=22321). Once I finish the model, I'll bring it into LightWave for surfacing, lighting, animating and rendering... Stay tuned! ;)

greeb1957
06-03-2008, 10:10 AM
Stay tuned! ;)

That i will.

StevieB
06-10-2008, 09:17 PM
Amazing work as always Scazzino! I'm so jealous that you can get the texturing and animation just the way you do. :), I guess 20-30 years of experience is the key to being that good, practice practice practice. Great work!

Scazzino
06-12-2008, 03:56 PM
Thanks guys! :thumbsup:

Here's an updated version of the "Tuna Fish" lip sync study as an HD 720p render test (http://www.dreamlight.com/media/videos/insights/autitons/DLI-0090-TunaFishHD.mov.html).

:beerchug:

oobievision
06-13-2008, 01:39 AM
did you use a negative light to suck out the light from inside the mouth.? oh yeah and could you teach me how you made those beautiful eyes lol.

karlieman
06-13-2008, 07:46 AM
dude thats really cool how long did i take u to model and animate?:lwicon:

3DGFXStudios
06-14-2008, 11:06 AM
Look superb. Just one little question about the eye blinks People told me in animation class that characters don't blink with there upper and lower eyelids. Just the upper eyelid. Only amphibious animals blink both their eyelids at the same time. ;) But dude....again...it looks great!

Scazzino
06-14-2008, 05:14 PM
Look superb. Just one little question about the eye blinks People told me in animation class that characters don't blink with there upper and lower eyelids. Just the upper eyelid. Only amphibious animals blink both their eyelids at the same time. ;) But dude....again...it looks great!

Good eye 3DGFXStudios ;)

It's true that humans lower lids typically don't move much when blinking...
http://www.synchrolux.com/?p=218

Fortunately 0090 isn't a human though, he's an Autiton, which is an object-oriented software automaton. This gives me a greater degree of artistic license than I'd have if I were animating an actual human.

I chose to have the lower lids move more up toward the middle of his eyes when blinking mostly to avoid a typical problem when animating with morph maps. Since morph maps do straight line morphing, rather than following a curve, if only the upper lid moved down to the lower lid, it would most likely have problems with the eyeball protruding through the lid at the mid way point. By having both lids meet near the middle, I avoid this problem since each only has to move about half way. This way the linear morphs work OK. This was important since I find it much easier for me to use morph maps for facial animation, rather than having to use a full bone rig to deform the face.

So it's basically a case of chosing to bend/break a rule, in order to avoid a technical issue in the easiest way possible...

:D

Scazzino
06-14-2008, 05:24 PM
PS. I also like how this gives him a slightly more "alien" feel than if the eyes were more human like... he also has a hint of a digital circuit tracer type assembly in his pupils, sort of like a robotic photo-sensor... you also may notice that his cornea's don't bulge out the way a real human eye would, again this is to avoid the eyeballs protruding through the lids as the eyeballs rotate around...

Scazzino
06-19-2008, 09:13 AM
BTW: Where does such a strange 3D character come from? He comes from an Instance Generator Lattice of course... What the heck is an Instance Generator Lattice? Well, I'm glad you asked! ;) Just check out my Instance Generator Lattice WIP thread (http://www.spinquad.com/forums/showthread.php?t=22321) to see.

:D

oobievision
06-24-2008, 05:44 PM
wow I love the way you made that lattice. any tips or tricks on your instance setup?

Scazzino
06-25-2008, 09:35 AM
wow I love the way you made that lattice. any tips or tricks on your instance setup?

Thanks Oobievision! :thumbsup:

I modeled one corridor only with 30 Autiton stand-ins, in modo. Then radial arrayed that to make a single hex cluster. I then created a large cubic grid of placement points in modo using radial arrays of 6 and 3 and then linear arrays of rows and planes of points to flesh out the entire cube. Then both the modeled hex cluster and the cubic placement point array are brought into LightWave 3D Layout where HD Instance is used to instance the hex cluster onto every placement point.

This creates a lattice structure that's composed of 5,600 interconnected hex clusters. There are 30 animated (just sliding forward for the early tests... they'll all be walking later) Autitons in each corridor, with six corridors in each cluster for 180 Autitons per cluster and just over one million animated Autitons for the entire lattice...

:D

Scazzino
07-22-2008, 09:29 PM
Iím pleased to announce that Iíve just signed a book deal for Creating a 3D Animated CGI Short: The Making of The Autiton Archives - Fault Effect to be published in the Fall of 2009 by WordWare (http://www.wordware.com).

The book will follow the entire production process of creating a 3D animated CGI short, from concept to completion. Iíll be writing it as I go through the production process of the pilot episode of The Autiton Archives titled Fault Effect.

If youíve been following along in my various WIP threads about the project youíll have a good idea of some of the topics that will be covered in much greater detail in the book. If thereís something youíd like detailed in the book, be sure to ask questions in the WIP threads.

Stay tuned! :thumbsup:

http://www.dreamlight.com/media/graphics/insights/autitons/previews/DLI-Autiton-CoverPrev.jpg (http://www.dreamlight.com/media/graphics/insights/autitons/images/DLI-Autiton-Cover.jpg)

oobievision
07-24-2008, 02:10 AM
cant wait for the book ill definitely pick this one up.

Scazzino
07-24-2008, 06:55 PM
cant wait for the book ill definitely pick this one up.

...

oh yeah and could you teach me how you made those beautiful eyes.

...

wow I love the way you made that lattice. any tips or tricks on your instance setup?

Thanks oobievision! :thumbsup:

I've actually had quite a few people ask how I did the eyes, perhaps I'll include a step-by-step example of how I did the eyes in a chapter of the book that deals with nodal texturing.

I'll also detail using modo, LightWave and HD Instance to create the Instance Generator Lattice (http://www.spinquad.com/forums/showthread.php?t=22321) for the opening shot.

If there's anything else anyone's curious about, be sure to let me know in the WIP threads. I'll try to cover as much material of interest to forum members as possible in the book.

:beerchug:

Scazzino
07-07-2009, 03:44 PM
I've posted an initial rough-cut story reel showing all the elements from this thread in the context of the actual short (in rough form at least) to a new WIP thread for the final stages of the production... Fault Effect(TM) WIP thread (http://www.spinquad.com/forums/showthread.php?t=26110) :beerchug: