View Full Version : Is there a weight map blur plugin for Mac UB?

05-20-2008, 07:59 AM
I have become addicted to FI's weight map blur plug in on my pc, and cannot find a Mac UB port of the plugin. Does one exist, or is there a comparable alternative out there?

05-20-2008, 07:42 PM
I feel your pain. I don't know how I'd function without the CombineWeights plugin. Worst-case scenario: your dual quad can run Lightwave under Windows.

05-21-2008, 05:35 AM
Yeah, FPrime puts me in the same mood. I bought that 1 month before upgrading to my new computer as well. Perhaps I should bite the bullet and buy a copy of Windows.

What version of Windows do you recommend? Do I need to partition a drive to use Bootcamp? I have 2 internal hard drives and am using Time Machine on one of them.

05-21-2008, 09:27 AM
Yes, to use Bootcamp you need to partition a drive (Bootcamp will do that during the Windows install for you).

I'd recommend Vista Home Premium. If you order an OEM version from NewEgg, you can get either 32 bit or 64 bit for $109. Only installable on one computer, however.

05-22-2008, 06:43 PM
For a Mac Pro, I think you'll need either XP Pro or Vista Business or Ultimate in order to use both CPUs. Yes, look for OEM versions on NewEgg.

05-22-2008, 10:50 PM

Try that... Let me know how you get on...

05-24-2008, 07:32 AM
Thanks so much for that plug-in. It behaves a bit different from FI's blur tool in that it seems to return values greater than 100 and lower than 0. Are there settings I can use that will make it behave a bit more like FIs blur?

06-05-2008, 08:57 PM

Try it now, it should be more accurate :) The first version was a quick hack :P Let me know how you get on...

06-06-2008, 02:52 AM
Just a quick question. What does Blurring Weight Maps do?

06-06-2008, 07:56 AM
Thanks, Dodgy, I'll give it a spin this weekend.

Take a look at the image I attached above. The sphere on the left has a weight map on it, the red area is at 100% strength and the rest is 0%. By blurring the map, the area where the 100% and the 0% meet will become larger, involving more polygons in the transition from 100% to 0%. It looks a lot like using a blur in Photoshop.

06-06-2008, 01:42 PM
Thanks BlueApple. I wasn't too sure why it was called "Blur" as the edge at 0% looks blurred anyway!
I guess it would work well when 2 different weight maps are next too eachother, then the edges where they both meet would be more defined.