View Full Version : Surface Baking Camera and Pixels Per Polygon

05-18-2008, 07:02 PM

I've done some testing here and as far as I can tell the Pixels Per Polygon Subdivision doesn't work well with the Surface Baking Camera.

Ideally what I want to do is bake a small group of polygons(UVs) on a much larger displaced/sub-d object. I want it to localize the subdivision amount based on the small group of polys I've got in my UV map.

I thought Pixels Per Polygon would only subdivide the UVs/Polygons it can see just like it normally does with a normal camera.

That doesn't appear to be the case. In fact it still bases how much it subdivides the mesh based on what the "real" cameras view. Simply moving the camera further away changes(lowers) the rendering polycount - despite the fact that the camera is actually a Surface Baking Camera!

There are other ways I can do this with some manual work - but I was really hoping Pixels Per Polygon would save us the effort (I have a lot of these small UV sets to do).

Anyone got any ideas?