View Full Version : LW EndoMorphs to XSI

05-18-2008, 12:33 PM
Can anyone more experienced with XSI please let me know if it is possible to export a LW character morphstargets to XSI to rig the character ??

05-18-2008, 01:06 PM
Yes, XSI will bring in all the Endomorphs when you import a lwo.

It's also very easy making new ones in XSI.

05-18-2008, 01:37 PM
Pooby, you just bought me a personal copy of XSI Ess + :)
Thank you!!

PS Do you mind if i become your apprentice :D

05-19-2008, 02:02 AM
I can guarantee that you'll not regret that purchase.
Making Morphs (shapes) in XSI and the management of them is a joy.

I'll help out all I can (when I'm not so busy)

By the way, In XSI you can do stuff with morphs like -

Say you make a head, then you make a copy of it, and rig it differently to the first.

You can, on your first head, make a type of reference morph, that basically just emulates whatever the second head is doing. So it's like a LIVE morph - you blend it on and head 1 animates like head 2, you blend it off and head one does whatever it was doing before.
It means that for any one mesh, you can have as many rigs as you like and your target mesh can reference all of them, or bits of them and blend between them as you like.

05-19-2008, 04:55 AM
Wow, this will be a new level/thought process of animating for me coming from Max to LW and a bit of Maya (4.5 back then :) )

I appreciate your assistance and offer, I will only haggle you as needed and won't be a pest :D I learn fast :D :D

I am quickly falling more in love with the program as i use it.

Thanks Pooby!!