View Full Version : Pre internet communications device

07-23-2003, 05:50 PM
Well, a ham radio transceiver.
Needs a good crit.


07-23-2003, 05:54 PM
wow, very good, ultra detail, cant say out bad about it.

:D DAve

07-23-2003, 07:21 PM
More grime to show that it's been well loved :)

07-26-2003, 06:31 PM
Thanks guys.
Riki, there's a bucket of mud hovering over it as we speak. ;)

07-27-2003, 04:16 AM
Very impressive!

Let me just ask a newbie question: How do you get all the small labels (above the buttons and dials) in place? Is it one image for the whole front surface or several little images for the different sections?

07-27-2003, 04:40 AM
i would just use the text tool for labels

07-27-2003, 05:02 AM
dblanky: You mean for high quality close-ups you would use the stencil tool to place text onto a surface?

07-27-2003, 05:30 AM
The lettering was created in Adobe Illustrator, and stenciled on to the object using the Solid Drill tool.
Don't forget to surface the drilling objects before you stencil or you have to pick out each new poly to re-colour it, which is not much fun if you've had to triple the surface in order to stencil on it.

07-27-2003, 06:00 AM
arnoldawson: Thanks for this tip!

07-27-2003, 10:32 AM
Very impressive. Nice detail. I would like to see it in some kind of environment even if it were a simple desktop or whatever.

X PsychoTron X
07-27-2003, 11:42 PM
Holy crap man, looks like a picture! Very good job indeed. :)

07-28-2003, 06:55 AM
Amazing. It's perfect, really.
And I like the title you gave to this thread :D


07-28-2003, 12:05 PM
I like it, some of the plastic kina buggs me, looks non PR, but it still is :shrug:

the handle on the side is the only thing that really looks off, i just never seen anyhting like that in RL.

07-31-2003, 05:52 AM
Brilliant, very, very believable.

A couple of very minor things - some of the square buttons look a bit sharp edged to me - have you microbevelled them? And the cyan numberic display digits would benefit from a slight glow like effect, to make them look brighter.

Nice to see something new modelled here too!


07-31-2003, 12:36 PM
Yes, this is great modelling. I think it would benefit from a radiosity rendering. Some great lighting would make this 100% photoreal.

08-01-2003, 12:11 PM
Originally posted by Rei
I like it, some of the plastic kina buggs me, looks non PR, but it still is :shrug:

the handle on the side is the only thing that really looks off, i just never seen anyhting like that in RL.

that handle type is on tons of things. its the type that as you put your fingers under it, it lifts up and moved from a _ to a half circle shape, and back again when you let go.

a really solid model., maybe needs a little grime and some radiosity tho.

08-01-2003, 12:25 PM
excellent, very photoreal! I like seeing stuff like this!

08-02-2003, 09:27 PM
Starbase. I'm interested in this microbevell. I knew that there was a feature like this in Max but wasn't aware of it in Lightwave. Can you tell me more.

Gnu. You really know you're handles. ;)

Everyone else. Thanks for the comments.

08-03-2003, 06:02 AM
congrats, very good work Arnie, as usual :)

(mmm… I'd like to see a wireframe though, just to be sure
you're not lying showing us a photo there ;)

(ps : saw you had some talks about drills of your letters,
I did'nt understood everything but remind it may be unusefull
to triple all your surfaces before a drill. Mean it can work very well
without it at the difference of the boolean. Don't ask me why I don't know
but I noticed SOMETIMES to produce the exact same shape with a foreground and
a background boolean requires a tripling while drill does'nt…)

08-03-2003, 07:28 AM
Lasco. I was not suggesting that you should triple polygons everytime you boolean. In fact I try to avoid tripling wherever possible as it can create a whole lot of geometry that you don't want. Very often if your boolean doesn't work properly just cut the piece of the model that you wish to boolean in half with the knife tool and try again. It can make a lot less new polygons that way, and you avoid those nasty diagonal lines that make your wireframe harder to read.

08-03-2003, 09:36 AM
I 100% agree :)
Just few knifes are enough most of time, and WF's better looking.

PS : besides what about this WF view ???
Any chances you show us one ?

08-03-2003, 09:56 AM
Well if you really want to see a wireframe then here you are. :confused:


08-03-2003, 09:57 AM
Very nice! Love the details...

08-03-2003, 10:07 AM
wow !
fantastic Arnie.
I amit for a moment I wasn't sure it was really 3D as it was
so good. The subdivision level of the buttons seems amazing but I'm sure
it's the price to pay for such a nice rendering.

congrats man !
I love this WF as much as the rendered image :)

08-03-2003, 12:16 PM

Nother fancy at all - just select the blocks you want, and use the bevel tool with very small values. Probably best to practice with a simple cube first.

For example if the blocky switches are about 20mm cubes, you might want to try a bevel with an inset of 2 mm and an ofset of 1 mm, then just a 1 mm inset.

The second one stops smoothing spreading onto the whole face of the object.

Hope that helps,

08-03-2003, 04:55 PM
Ah I see what you mean now Starbase.
Yes very helpful.