View Full Version : Bending a Plane in Multiple Directions with Cuts

05-05-2008, 08:54 PM
I am seeking assistance with an issue that I have been attempting to solve for a long time, but have not developed an adequate solution. I am seeking to bend a plane in multiple directions with cuts in the plane that bend accordingly. The plane once bent should form a shape similar to the images below.

Assembling the shapes will form the following:
As assembled with two pieces

I also have a sample movie clip of the bending using weightmaps and bones, however, I have found this method to be tedious and inaccurate. Also, the smoothing leaves something to be desired.

Any useful tips on how to bend in multiple directions including using weight maps and bones in a better way than I have would be appreciated.


05-05-2008, 10:04 PM
I would look at doing it using save transformed.
Get one or two stages to work then use transformed to save out the object at that stage.
Load that as a new object. Dissolve out/in each object with its own bones/morphs etc at the proper stage.

05-06-2008, 05:13 PM
I will give that a try and see if I can make it work.

12-02-2008, 07:15 AM
It has taken quite some time and testing, but I ended up with a solution that achieves the form that I am looking for as per the link: http://home.earthlink.net/~proprioception/CurvedPiece2VideoSmall.wmv.

The problem is that it now does not appear to bend so much as to transform. In other words, the points seem to move via the shortest distance as opposed to maintaining the shape via bending. I used the bend tool in modeler and then created two endomorphs to achieve the shape. I cannot seem to find a way to isolate the endomorphs so that I can simulate the bending that I was able to achieve with bones.

Is there any way to isolate various stages of endomorphs on the same set of points to create a compound endomorph? Should I look into saving the transform at the point of the first main bend and then attempt to apply another endomorph for the second bend?

Any advice would be greatly appreciated. I will post a render of the final tranformed forms in the next week to show the final end product.

12-02-2008, 07:47 AM
You can try blending morphs but IMO the most direct way would be to do it in stages using transformed objects and bones.