View Full Version : Update on the LW to OpenGL ES Question

05-04-2008, 06:06 PM
I'm looking for a way to convert my LW objects into an OpenGL ES format, in the same way that the Teapot.h file contains the data for the teapot model in the iPhone Dev Center's sample code.

The recent (v4) of the iPhone SDK has Simulated OpenGL support, and I'd like to continue to explore this technology for work purposes.

After searching these forums, I see that this is widely discusses, but I'm still unsure as to whether or not a solution exists.