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csoars
05-04-2008, 05:24 PM
In one of my animated scenes I have a number of particle generators but I want one set of particles to be a different colour. Problem id the surface editor anly allows me to set one "parigon" (sp) colour. How do I have more colours without going to Volumetrics (as this slows render time too much)

Thanks in advance

Colin

prometheus
05-05-2008, 10:05 AM
not sure if this is what you want, if you want color variations on each particle
on the same emitter you can use dp node kit and feed the particle info id node into a color gradient.

check this image

http://www.newtek.com/forums/attachment.php?attachmentid=53403&d=1198760040

or the whole thread,and check dpont´s post
http://www.newtek.com/forums/showthread.php?t=77798&highlight=particle+color

if you install the dp kit you will be able to acess it by clicking on the color texture channel, add a procedural, there you should find the node texture, check that and open it and setup the node as in the image.


Michael