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View Full Version : LightWave [8] and ScreamerNet?



Meshbuilder
07-22-2003, 05:01 PM
Hi..

I have one question about LightWave 8. Will there be any changes or new feature for ScreamerNet?

omeone
07-22-2003, 05:30 PM
c'mon, we want some surprises ;)



(hopefully!:D :D )

Red_Oddity
07-23-2003, 05:49 AM
Yeah, but not surprices like:

'Oh, sorry, we didn't put that in afterall' :rolleyes:
'WHAT?':eek:

badllarma
07-23-2003, 09:26 AM
I hope this is waht they mean by making rendering easyer:D

pain in the arse at present:mad:

milkman
07-23-2003, 04:40 PM
I hope they get ScreamerNet to go through TCP/IP... it works much better for me than to turn on file sharing which I will do with MUCH hestitation

Doug Nicola
07-23-2003, 04:42 PM
Well, it looks like some things can go through TCP/IP, and some things just can't. ScreamerNet might be one of them, who knows?

milkman
07-23-2003, 05:50 PM
they already got Screamernet to work through IP but you gotta pay for it, and I dont have much money, I gotta choose what I buy carefully.

Amleto
http://www.rayserver.com

papou
07-26-2003, 11:14 AM
All nodes stops to loading a scene if Spreetsheet Plugin lines are inside...It need to be fix.

lord
07-26-2003, 11:19 PM
you'd think they would fix the Screamernet issue,considering it's as shocking as it is (leaves me in a cold sweat just thinking about it.).

and considering the constant begging, pleading griping and general hairpulling that's been displayed on the forum concerning the damnable confounded contraptication.

!
grrr...