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Tony3d
04-24-2008, 01:52 PM
I made this object that my client needs to have output in Quicktime VR. Basically needs to move around 360.0 degrees. Can anyone give me a clue as to how this works?

Kuzey
04-24-2008, 02:51 PM
Here's an old tutorial:

http://www.creativemac.com/HTM/58Seconds/2000/06_00/lightwavequicktimevr/lightwavequicktimevr-page1.htm

A newer video tutorial:

http://www.simplylightwave.com/movie_pages/tutorial.mhtml?tut_id=521

But I cheat and just use the example scene included in Jonny Gorden's cartoon character creation book/cd. I don't need vertical pan, just 360 horizontal pan so it suits my needs.

Good luck,

Kuzey

Tony3d
04-24-2008, 02:58 PM
Thanks

TheDAve
04-26-2008, 06:52 AM
As a suggestion,

I tend to render out the whole sequence using FPrime so I can get rough frames first. Then use the QTVR plugin on an empty scene displaying the image sequence in the background. It's a two stage process but I prefer to have the individual frames as well as final mov.

DAve