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View Full Version : FLuid animations in Lw 9.3 and beyond



allyboy13
04-20-2008, 01:27 PM
Hi folks, i am relatively new to lw and am currently on the latest Beta program. i am currently working on some primative fluid animations and i am using hypervoxels and like everyone else find them rather 'blobby'. Are there any plugins within the current Lw package 9.3 and beyond that i should be using or is it really the case the the only real way to get good results is to use a package like 'blender' or 'realfow?' ANY suggestions would be greatly appreciated many thanks.:thumbsup:

Titus
04-20-2008, 01:34 PM
I've seen good use of LW fluids in production (Children of dune), but don't have much idea of how to do it well. At this moment I'm using Blender fluids for a couple of projects and is a good option, but you need a crash course on Blender if you don't want to end frustrated.

SplineGod
04-20-2008, 03:13 PM
Theres a few ways to break up the blobby look. As far as actual fluid sims go again there are ways to do some things in LW but nothing close to what blender or reelflow can do. Blender is free so its a no brainer as far as that goes. :)

tonybliss
04-20-2008, 03:29 PM
www.cmivfx.com
has a GREAT blender fluid FX Training set for 59.00

I both it a couple weeks ago .. GREAT stuff ;)

TechImageMan
04-21-2008, 11:34 PM
On this topic, it has been suggested that dynamics equivalent to those found in Flowline VFX are to come to LW this year:

http://www.youtube.com/watch?v=8Pmm9UKqc5I

See the YouTube comment by HeliVis.


Does anybody know anymore about this?

ana027
04-22-2008, 12:20 AM
Here is my last test with blender fluids into lightwave.

http://www.newtek.com/forums/showthread.php?t=82397

Titus
04-22-2008, 07:23 AM
On this topic, it has been suggested that dynamics equivalent to those found in Flowline VFX are to come to LW this year:

http://www.youtube.com/watch?v=8Pmm9UKqc5I

See the YouTube comment by HeliVis.


Does anybody know anymore about this?

It could be great (even I doubt it), Flowline surfaces are procedural so no geometry is created, your simulation can be as complex as you want.

GregMalick
04-22-2008, 11:30 AM
On this topic, it has been suggested that dynamics equivalent to those found in Flowline VFX are to come to LW this year:

http://www.youtube.com/watch?v=8Pmm9UKqc5I

See the YouTube comment by HeliVis.


Does anybody know anymore about this?

The thread I read (and posted to) is almost 2.5 years old.
thread (http://www.spinquad.com/forums/showthread.php?t=9550&page=6)

I'd say the odds are enormously against anything even close to this being in LW anytime soon.

Blender and RealFlow are your options.

Jim M
04-22-2008, 12:26 PM
Ditto

Titus
04-22-2008, 06:47 PM
A test of liquid done using Blender. The setup was fairly quick, exporting to LW is also easy.

http://garagepost.tv/peliculas/chocolate_360.mov

UnCommonGrafx
04-23-2008, 08:20 AM
That's exceptional, Felipe. Love the brush of particulates as the block initially goes into the liquid that your sim captures. Not many sims catch that. At least that I've noticed.

beverins
04-23-2008, 11:38 AM
Don't forget DStorm LiquidPack. It is a very nice alternative. Real easy to use too.

http://www.youtube.com/watch?v=DxA53tDffBo a quickie I did. Shaded with nflowtracer.p. Kinda blobby and gel-like...

Titus
04-26-2008, 06:07 PM
That's exceptional, Felipe. Love the brush of particulates as the block initially goes into the liquid that your sim captures. Not many sims catch that. At least that I've noticed.

Thank you Robert! I found this morning at graphicall.org a special Blender build with threaded sims so I can use all my 4 cores to do calculations. How cool is that!