View Full Version : hypervoxels

04-19-2008, 03:35 AM
Is there a way to make a particle emitter use an object for particles? Say I want to use a galaxy object in a big bang explosion....

04-19-2008, 05:10 AM
Do you want to connect objects to particles? You can use FXLinker for that found in the dynamics tab. or if you want to emit particles from and object: Go to the emitter property's
and select Nozzle: ObjectSurface.................

04-20-2008, 02:18 PM
I think the first one will work. I built a spiral shaped galaxy object and I'm wanting to link multiple instances to multiple particles so it appears the particles are emitting the galaxies. The FXLinker should work fine. Thanx for your help.

04-20-2008, 02:19 PM
Or the null is emitting the "galaxy particles" rather.