View Full Version : Smoothing a channel... ?

04-15-2008, 10:59 AM
FX_Linker allows to use the pitching and heading of the particle an object is linked to. However, the rotation of a particle can be jumpy when the particle moves on a collision object.

I would like to smooth those channel, but I have no idea how to do that. I thought about using Relativity, but I can't imagine how the expression would have to look like. Can anybody give me a hint?

04-15-2008, 11:55 AM
... I just realized I searched the forum for anything BUT smooth + channel