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View Full Version : Smoothing a channel... ?



Dirk
04-15-2008, 10:59 AM
FX_Linker allows to use the pitching and heading of the particle an object is linked to. However, the rotation of a particle can be jumpy when the particle moves on a collision object.

I would like to smooth those channel, but I have no idea how to do that. I thought about using Relativity, but I can't imagine how the expression would have to look like. Can anybody give me a hint?

Dirk
04-15-2008, 11:55 AM
... I just realized I searched the forum for anything BUT smooth + channel

:hey::D:lol:

http://www.newtek.com/forums/showthread.php?t=82575&highlight=smooth+channel