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Surrealist.
04-15-2008, 01:15 AM
I can do anistrophic OK, with a shader, but how would you go about getting a radial brush metal with a procedural or node? This would look like the end of a turned metal knob.

Trying to figure this out.

dpont
04-15-2008, 01:48 AM
Depends of your node tree,
DP Kit Radial projection could help,
it exports Radial u & v (x & y) for any X, Y or Z axis choice,
then if you can can input it in a Layer+ node
but you can move coordinates in another way,
Move node, Replace Spot node...

Denis.

Surrealist.
04-15-2008, 03:46 AM
Thanks. Where do I get DP Kit from?

omichon
04-15-2008, 04:14 AM
Radial Noise procedural from Andy Nicholas could also help you...
http://www.andynicholas.com/thezone/index.php?area=downloads

Surrealist.
04-15-2008, 04:23 AM
Cool. Thanks for that one.

dpont
04-15-2008, 04:24 AM
...Where do I get DP Kit from?
http://perso.orange.fr/dpont/plugins/nodes/Additionnal_Nodes_2.html

57708

Layer node is on Z axis, Radial node on Y axis.

Denis.

Matt
04-15-2008, 04:25 AM
I've tried to do this with nodes before, totally failed, any pointers would be good.

Surrealist.
04-15-2008, 05:55 AM
Thank you Denis. I'll have a look at that and see what I can do.

rezman
04-15-2008, 12:06 PM
It's funny, I just so happen to be doing a project that required this effect. I did it with a simple bump map. Works surprisingly well.

Surrealist.
04-15-2008, 10:05 PM
Bump map is cool. But what did you use to apply it to make it circular?

JeffrySG
04-16-2008, 10:11 AM
You could try to use an image that is radial already. I used some noise and the radial blur for this.

57763

Surrealist.
04-16-2008, 10:21 AM
Opening that image made my head spin. :) Pretty cool Jeff.

JeffrySG
04-16-2008, 01:32 PM
don't stare at it too long!! 8)