View Full Version : Quadbike Transformer

Alex Torrance
04-01-2008, 08:38 PM
Hey There :help:
Has anyone out there made or seen a quad bike turn in to a transformer that we can have a look at as we are after ideas on the transforming process from quad to transformer character.....

Thanks :thumbsup:

04-01-2008, 09:01 PM
Check YouTube (http://www.youtube.com/) out

Alex Torrance
04-01-2008, 10:51 PM
thanks zapper
im just a new kid on the block and learning my way around. Some wild stuff on you tube and some great ideas.....no quads tho......
cheers for the tip

04-02-2008, 12:59 AM
I guess you saw this young lightwaver?


I think the slow transition clip shows well how he went about the transformation process .. you can also see there are some cheats there, I would go out and buy a small transformer of a car to get some ideas if I were you ..

Proportions are the important thing: when transformed they usually end up with manga-like stance, small head, wide chest (usually front of vehicle) with narrow hips, thin thighs and wide calves/feet (usually a wheel on each one).

Hint: Try cutting up your lwo model into a few pieces and moving them around one another to try to find the proportions (and text how much 'stuff' you have to work with ...


Alex Torrance
04-02-2008, 04:52 PM
Sure did and its great work.
Will post what we come up with........keen to get your feedback then...
thanks for the tips


Alex Torrance
06-16-2008, 09:41 PM
OK Here goes chaps and chapettes
Symmetrix 3d presents...(Drum role please)............Trandformer Quadbike in The Conversion.
Awsome work produced & directed by James Willmott at Symmetrix 3d
Coming soon to a you tube link near you.....

Yeh, Yeh... I now we won't get an Oscar nomination but it was fun making it....

:thumbsup: or :thumbsdow


06-17-2008, 01:18 AM
Great work... fantastic that you followed through on this!

If I would comment on anything, it would be the posing and the camera work around the character - typically the transformers adopt an 'action pose' after (or as) transforming, with one arm/leg/fist forward. Moving into the kick should also be more fluid in this way. Ironically, the more 'human' you make the character in this case, the better, ie. small movements of the limbs etc after the kick is made, never quite becoming entirely still.

For the director ;) : The camera work could be more fluid around the character to help the scene look more believable, at the moment we seem to be on a track... also some movement in the camera is it's watching the screen will stop the scene feeling static.

Fantastic effort there guys!